I gladly present to you my first project that I made in my third year at Creative Seeds.
The shots are rendered in Guerilla render, a soft we discovered during this project. The compositing is done in Nuke.
We had 2 weeks to model it, 2 weeks to texture it, and 1 week to do the lighting and rendering.
I learned a lot during this project, especially about the workflow for a highly detailed creature.
This creature is based on the Great Jagras, a monster from the game Monster Hunter : World
I sculpted the details in zbrush, and made the scales and finer details in substance painter with different tilable maps. I then combined the two displacements coming from zbrush and painter together in Guerilla render.
A quick video demonstrating my substance designer nodes